Walter Greenleaf, PhD
Walter is considered to be the leading authority on the application of Virtual Reality for behavioral therapy. Viewed as one of the fathers of Virtual Reality itself, he brings over 30 years of research, development and advocacy for the adoption of this technology, and its potential to improve healthcare from a variety of approaches. Walter graduated from Stanford in 1985 with a PhD in Bio-behavioral Neuroscience, and immediately began developing technology to facilitate cognitive rehabilitation. Since then, he has served as an advisor for many different companies, given keynote speeches across the world, and lead the charge in bringing better technology for cognitive behavioral therapy to all. If his background wasn’t enough for you to guess: Walter is a Certified Geek. You can find Pokemon Cards, Comic Books and a substantial library of classic Science Fiction novels in his Silicon Valley home.
Click Here to see some of Walter’s published research.
Walter’s Current Work:
Medical VR/AR Expert: Stanford Virtual Human Interaction Lab
Director of Technology Strategy: National Mental Health Innovation Center
Chief Science Officer: Pear Therapeutics
Senior Vice President of Strategic and Corporate Affairs: Mindmaze
An innovator through and through, Dama is the definition of a Renaissance Woman: Snowboarding instructor, filmmaker, and years of experience in the startup world.
Dama is currently developing software to help children with behavioral disorders learn skills they need to manage them in collaboration with their parents. Manatee uses a combination of AI and gamification to provide families with a strategy work together.
Before she began her work on Manatee, she ran a production company in Los Angeles, Be Frank. She produced videos that call on men to have conversations about sexual assault, gender inequality and pornography.
Elizabeth McMahon, PhD
After more than 30 years at Kaiser Permanante, Elizabeth opened her own private practice in San Francisco.She specializes in the treatment of anxiety, phobias, and Positive Psychology Training.
As one of the first psychologists to implement Virtual Reality in her therapy practice, she’s a pioneer in this innovative new treatment method.
As a graduate student in the Hollon Research Group at Vanderbilt University, Noah is exploring how virtual reality can be used to treat addiction. He is using virtual reality at an in-patient drug rehabilitation center for patients with co-occurring substance use and mental health disorders. Noah eventually plans to conduct clinical research through Internet-based virtual reality treatments.
Over the past year he has explored how virtual reality can be used to help regulate the emotions of patients at an in-patient rehabilitation center. He has observed surprising results, with patients reporting that recreational VR significantly decreases negative affect and increases positive affect for a period of hours or days. Noah recently received a NSF I-CORPS grant to travel the country and interview clinicians, providers, and patients on the potential barriers to implementing a VR-based addiction treatment solution.
Noah has founded the Very Real Help LLC, a group designed to promote the use of VR for behavioral health.
Noah plays the trumpet and trombone, and enjoys hanging out with his friends in VRChat, as well as his parents, who he convinced to buy a headset.